Free online course

Localizing Your Game

An Introduction

About the course

Whether you’re a game developer, designer or producer who would like to localize their game, or just somebody interested in what it takes to make a project ready for localization, this comprehensive course is here to help.

Throughout this course you will learn what steps the development team can take to make localization relatively painless and convenient for every party involved, both at the start and in the middle of development. Over the span of several concise and informative lectures we will talk about properly storing and exporting text databases, avoiding common localization pitfalls (such as non-flexible user interface or hardcoding of language-specific features), translation quality assurance, cultural adaptation and more.

All lectures are free and available at any time. Note that we recommend watching the whole course from the beginning. At the end of the course you will have a final test. Upon successful completion, you will receive an e-certificate. Enjoy!

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Who is the audience of the course

Anyone who suddenly found themselves in charge of localization. In many teams and companies that start localizing their first project, the localization function could be delegated more or less randomly. This course will help you understand what is actually going on and how to handle the tasks that your managers want to be handled quickly and efficiently.

Game designers and writers. You will learn what to consider and how to create content in the way that it is ready for localization – meaning fewer questions from the localizers and less time spent on amending and recreating something that doesn’t work in other languages.

Producers. If your team doesn’t have a dedicated localization manager and the related tasks fall into your area of responsibility, this course will give you a better understanding of the practices worth implementing in the production pipeline to achieve higher quality of the final product with less hassle.

Developers, including indie. You will get a glimpse into the localization process from the localization team’s point of view. This may help you adapt some of your development practices and communicate better with the localization team, so that your game can achieve international success.

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Course format

24/7 ACCESS

FLEXIBLE STUDY SCHEDULE

ADDITIONAL MATERIALS

“CHECK YOURSELF” TASKS

FINAL TEST

E-CERTIFICATE

Course program

Module 1
Localizing Your Game: An Introduction
Lecture 1
Storing and organizing text resources
Lecture 2
Variables, grammar and concatenation of strings
Lecture 3
String limits and localizeable user interface. Selecting your fonts
Lecture 4
Translators and localizers
Lecture 5
Working with your localization team
Lecture 6
How to create texts for your game
Lecture 7
Localization quality assurance
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You will learn how to

  • Create strings and design UI elements for your games in the way that makes localizing them easier, faster and cheaper
  • Set up text export in a convenient and reasonable way
  • Set up content creation in your team, taking the subsequent localization of your games into account
  • Avoid common mistakes that irritate the players of localized products
  • Find decent people and companies that will actually help you in the big and segmented localization market
  • Set up automated localization workflows

Courses Catalogue